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The practical basis for this MA is a set of exploratory projects that I have grouped into three sections:

cadavre exquis - some work based on the parlour game ‘consequences’, leading me towards the Surrealists of the early 20th century.

scubs - work based on flip books and stop frame animation, which is taking inspiration from devices predating and leading up to the cinematic age.

photoshop pingpong - a collaborative game of cut and paste using digital image manipulation that brings me back to the game of consequences.
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