Tutorial, 24/2/2009
24/02/09 03:47 PM
This was a seminar session - but turns into more of a stream of consciousness, almost poetic
Look up Panopticon or maybe even Panopticon
ISEA - Ars Electronica - Transmedia three organisations for technology and the arts
research on seminars - addiciton - the nature of addiction and games
Duncan Speakman - sound artist who works in public places
to do with the experience of wearing headphones in the real world
objectification of experience
Putting on headphones and walking through physical environments - like my early morning walks - synchronistic
Sometimes guided walks - when you reach the tree, do this... power, like Simon Says - what are you thinking - do you lose sense of where you are? where are you? Time element.
Done with interviews - snippets of conversation, cut and paste - like James and Jamie’s piece.
Digital cut and paste with sound.
Narrative spoken from the first person
pervasive - you are in an environment - unlike online games that are immersive, this is semi-immersive
Layered experience, layered experience, like station piece - personal sound world
plug in and cut off
the sirens - leading sailors to crash on the rocks
Generative sound walk - a sound walk
Always Something Somewhere Else - try this in Sydney Gardens - very gentle, peaceful
Like ambient sound, or meditation
Never intended as an interactive piece
“invisible public art” - OK this it the tree - permanence of memory
Audio and smell, very deeply embedded
Sound and memories
Realtime audio processing
Headphones on tube - talking about the other people on the tube - but like mentally undressing them - telling you things about them - like the Simon song ‘America’
Work on the idea of stories behind the litter - who dropped this - getting into other peoples lives, other peoples experience
sharing a secret space - worked with two people
like some TV presenter getting info through earpiece
Sounds from above the ground
Taking a group out for an audio expereince
flimic sound effect
voyuerism - walking through memories - voiceover and narative
Recording the trains - or a steam train
The audience as performer - but keeping it secret, isolated
Marshall McLuhan - warm and chilly spaces - headphones - warm up your personal space, but cool down your social space
Songs in my head that match what I am thinking and feeling
Audio as performance
sell a ticket to experience life!
tarmac on road - just layed - after rain steam. add sound track
like Woody Allen - talking to camera, or brining in an artist
like gallery experience - paintings talking
acoustic ecology
what is a sound mark? How does sound effect us?
separation on the tube
At school the management have banned ipods
Sharing - ghetto blaster on shoulder
Beethoven and deafness
My morning walks - with or without headphones - dog and gun
Sounds that I can’t hear, but teenagers can
What maps onto a city?
process lead works/walks
Richard Long - guided by the drift of clouds - the direction of the wind
Emotional response
emotional landscape
Tintin and Yakety Axe
Logging where you have been - Nokia Vine
ambient sounds - not nice sounds
ghost effect of video - magritte - line up device with real landscape
Beatles using local sound in music - Pink Floyd
Messages on T shirts - also Magritte like - this is not a pipe
Audio Walks - getting around the brief glance of the gallery - gallery that has just a few labels
Hearing the sound of a pilot dying, the sailor drowning - over the radio - 4th July and Cruel Sea
Sound pipes - sound amplification - whispering gallery
Tin and String
having a conversation on a telephone
Framing a life expereince
Sound framed by headphones and recording
series of vignette, edges fade away - like an old photo
pieces in a public space
Public / private space
headphones that play a constant stream of abuse - Tourettephones - even just a button that says fuck off
affirmations
sounds like thoughts in the head
the sound of fire - the New Zealand experience
burps and farts
The time based thing - giving it time, which means recommendation?
very author led
walking through the museum - steps of gravel, steps, swishing through water
not in the gallery, or a cinema, or theatre - out in the real world - the public spaces
street theatre
Carnival
real time simulator
as a child I dragged a stick along a beach - a Richard Long
ISEA - Ars Electronica - Transmedia three organisations for technology and the arts
research on seminars - addiciton - the nature of addiction and games
Duncan Speakman - sound artist who works in public places
to do with the experience of wearing headphones in the real world
objectification of experience
Putting on headphones and walking through physical environments - like my early morning walks - synchronistic
Sometimes guided walks - when you reach the tree, do this... power, like Simon Says - what are you thinking - do you lose sense of where you are? where are you? Time element.
Done with interviews - snippets of conversation, cut and paste - like James and Jamie’s piece.
Digital cut and paste with sound.
Narrative spoken from the first person
pervasive - you are in an environment - unlike online games that are immersive, this is semi-immersive
Layered experience, layered experience, like station piece - personal sound world
plug in and cut off
the sirens - leading sailors to crash on the rocks
Generative sound walk - a sound walk
Always Something Somewhere Else - try this in Sydney Gardens - very gentle, peaceful
Like ambient sound, or meditation
Never intended as an interactive piece
“invisible public art” - OK this it the tree - permanence of memory
Audio and smell, very deeply embedded
Sound and memories
Realtime audio processing
Headphones on tube - talking about the other people on the tube - but like mentally undressing them - telling you things about them - like the Simon song ‘America’
Work on the idea of stories behind the litter - who dropped this - getting into other peoples lives, other peoples experience
sharing a secret space - worked with two people
like some TV presenter getting info through earpiece
Sounds from above the ground
Taking a group out for an audio expereince
flimic sound effect
voyuerism - walking through memories - voiceover and narative
Recording the trains - or a steam train
The audience as performer - but keeping it secret, isolated
Marshall McLuhan - warm and chilly spaces - headphones - warm up your personal space, but cool down your social space
Songs in my head that match what I am thinking and feeling
Audio as performance
sell a ticket to experience life!
tarmac on road - just layed - after rain steam. add sound track
like Woody Allen - talking to camera, or brining in an artist
like gallery experience - paintings talking
acoustic ecology
what is a sound mark? How does sound effect us?
separation on the tube
At school the management have banned ipods
Sharing - ghetto blaster on shoulder
Beethoven and deafness
My morning walks - with or without headphones - dog and gun
Sounds that I can’t hear, but teenagers can
What maps onto a city?
process lead works/walks
Richard Long - guided by the drift of clouds - the direction of the wind
Emotional response
emotional landscape
Tintin and Yakety Axe
Logging where you have been - Nokia Vine
ambient sounds - not nice sounds
ghost effect of video - magritte - line up device with real landscape
Beatles using local sound in music - Pink Floyd
Messages on T shirts - also Magritte like - this is not a pipe
Audio Walks - getting around the brief glance of the gallery - gallery that has just a few labels
Hearing the sound of a pilot dying, the sailor drowning - over the radio - 4th July and Cruel Sea
Sound pipes - sound amplification - whispering gallery
Tin and String
having a conversation on a telephone
Framing a life expereince
Sound framed by headphones and recording
series of vignette, edges fade away - like an old photo
pieces in a public space
Public / private space
headphones that play a constant stream of abuse - Tourettephones - even just a button that says fuck off
affirmations
sounds like thoughts in the head
the sound of fire - the New Zealand experience
burps and farts
The time based thing - giving it time, which means recommendation?
very author led
walking through the museum - steps of gravel, steps, swishing through water
not in the gallery, or a cinema, or theatre - out in the real world - the public spaces
street theatre
Carnival
real time simulator
as a child I dragged a stick along a beach - a Richard Long