25/11/2008 - Meeting with Emma Agusita, Knowle West Media Centre
Emma Agusita
Emma is a digital media practitioner, educator and researcher with a background in informal and formal media education practice and research in community settings. She has worked as a facilitator of grassroots, participative film/video and photography projects, particularly with young people, and as a community radio producer with marginalised groups.
Emma is doing a collaborative PhD with the University of the West of England and the Knowle West Media Centre, Bristol. The AHRC-funded research project aims to evaluate the role of new technologies in young people’s creative media practice in informal educational settings. http://flux.futurelab.org.uk/about/panel/ accessed 6/5/09
Shawn Sobers - Community Media http://www.firstborn-creatives.co.uk/education.html
Harold Reingold - Smart Mobs (work on social networking
Notes
Every child is an artist. The problem is how to remain an artist once he grows up.
What good are computers? They can only give you answers.
Painting is just another way of keeping a diary.
It took me four years to paint like Raphael, but a lifetime to paint like a child.
While I am working I am not conscious of what I am putting on the canvas.
Quotes from Picasso - from the website http://painterskeys.com/ relating to thoughts on blog walking
TEMPORAL 1 a: of or relating to time as opposed to eternity b: of or relating to earthly life c: lay or secular rather than clerical or sacred : civil
— tem·po·ral·ly adverb http://www.merriam-webster.com/dictionary/temporal
From notes taken this time last year, seminar on Action research
Especially in social sciences/practices even education
To up standard practice.
Plan, act, observe, reflect.
Working with children to find out what they want to do, how they want to learn, what they want to create.
A stick has two ends - education: to control and conform, or to change and enhance.
Notes from session Tuesday March 31st
Ben Calder, ex- UWE MA mediascape -- working now with Hewlett-Packard, did a mediascape which draws your path
Remember me the mediascape flash only works with actionscript 7 or less
Fruit loops? Free audio software
Temporal -- through time rather than spatial -- through space
Talk to Constance and to Jackie.
From Dust and Magic -
p 27 “Multimedia is not necessarily a cybernetic art - you can blend sound, music, images etc. together and create “immersive” experiences very well indeed without a computer”
Possibility spaces - a phrase coined by Bob Hughes?
A quote from Jack Tramiel, who founded the Amiga company - and was also in Auschwitz
‘it is hard to believe that it really happened, but it can happen again. In America. Americans like to make rules, and that scares me. If you have too many rules you get locked in a system. It’s the system that says this one dies and that one doesn’t, not the people... that’s why we need more Commodores. We need more mavericks, just so the rules don’t take over.” P 41
Ted Nelson = ‘everything is deeply intertwingled” p 42
It is very difficult fo a big business to use new technologies well becuase new technologies tend to come from little companies that have no “track record” - but “track record” is what insecure big-business managers look for. Hence, the work tends to go to big, reassuring looking businesses that in fact know very little about the new technology.” Bob Hughes p 55
The armchair travel co - lots of still images knitted together into a tour http://www.armchair-travel.com/home/index.htm
“Creativity is universal - but you’re most creative at what you do most” p 148
Robert Weisberg - Creativty - Beyond the Myth of Genius
A basic brief - who your audience is, what you are promising them, what you want to tell them about it, the ‘one great thing’ or ‘singleminded proposition’; the message that will make them sit up and go ‘Wow” What your constraints are p 156
It’s well known that neither telling people things nor showing them things is anywhere near as effective as letting them try things for themselves p 159
James Webb Young’s ‘technique for producing ideas’
Browsing
chewing it over
incubation
illumination
verification
These were thoughts on sound from Dust and Magic - that high quality sound effects the way in which multimedia is viewed - an experiment done by Brenda Laurel and.... two identical presentations involving images and sound, but one with a lower quality sound track - the images were identical, but people thought that the images on the presentation with the lower quality sound were also lower quality. Sound is a much deeper and more instinctive sense than sight - to alert one to the first signs of danger, from behind, at night, the part of the brain that can respond to sound
SaaS - software as a service aka cloud technology
Does interactive art belong in a gallery?
Play is fundamental to the computer experience - not hard work - needs to be fun. Interactive arts - needs to be based on how we play
The Labyrinth - a golden thread navigation system
Espeth v Aareth
cybertext - Perspectives on Ergodic Literature
Rogue Semiotics
Ludologists vs Narratologists in relation to games - the story emerging from the game (latter) of the story supporting the games playing (former)
William Gibsosn Pattern Recognition - inventor of a lot of the vernacular of the internet
story creating the boundaries - creating an athmosphere, a bit like teaching - not being didactic but setting the boundaries, facilitiating, about energy - energy that is created
Like a garden - sights, sounds and happenings
Film always has a third person observer - the camera is always the third person. With a mediascape who is the third person - being dragged in for the ether - the other - the omnipotent
this third person often does not exist in games play
Alan Moore - Voice of hte Fire
Alan Robert Grillet - jelousy
search for a flash fridge magnet game on line - or invent one
highlight all the rude words in a bit of text - ins tit utional - using find/change or the highlighter
Susan Sontag
online advent calendar
Sitting on a park bench people watching - web cams - the Flanure - like meditaiton - the journey or the ending
A group novel - A million Penguins - wiki authored novel - is facebook an interactive narrative?
Like throwing a party - get all the ingredients and set it all up, the timing, the place, the invitations, but then have little control over the outcome
Creating a structure
- like a but journey, letting the story unfold
Chris Webster - working with constructed time rather than with real time - mediascape a bit like a mixture of the two - some constructed time, but some elements in real time
Rybcowiski - room animation - in relation to mediascape, stating with one noise, and building up to a cacophany as you move around, and each sound builds up without ending - like clapping and sound games - would work well with the game idea - percussive games and voice games - have a look at the games book.
“Experimentation has replaced Interpretation” Gilles Deleuze
In need of a beginning, middle and end - the Fraytag triangle - a satisfactory payoff
Education will evolve - personalized distributed ((online) collaborative creative and engaging
people are gatherers - somewhere deep inside us is a gene that tells us to collect
always have an exit stratedgy
"There are two ways of being creative. One can sing and dance. Or one can create an environment in which singers and dancers flourish." -
-- Warren G. Bennis
"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep."
-- Scott Adams
"Imagine a school with children that can read or write, but with teachers who cannot, and you have a metaphor of the Information Age in which we live." -
-- Peter Cochrane
"I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. Knowledge is limited. Imagination encircles the world."
-- Albert Einstein
"Creativity is inventing, experimenting, growing, taking risks, breaking rules, making mistakes, and having fun."
-- Mary Lou Cook
"Above all, we are coming to understand that the arts incarnate the creativity of a free people. When the creative impulse cannot flourish, when it cannot freely select its methods and objects, when it is deprived of spontaneity, then society severs the root of art."
-- John Fitzgerald Kennedy
"The bad teacher imposes his ideas and his methods on his pupils, and such originality as they may have is lost in the second-rate art of imitation."
-- Stephen Neill
The New Games Book - and the whole Earth Catalogue - direct link to San Francisco, the hippies, the anti war movement - leading into the silicon valley phoenomena
“Maria Montessori had been studying Italian children who were classified as feeble-minded. She managed to bring together a selection from all the schools in Rome, to see whether after all they were capable of more than other people thought. She managed to get them on her side by devising ways to make learning exciting and demanding. She found that then they pegged level in reading and writing tests with normal children. She pointed out to everyone that this id not mean that normal chilfren were no better than the feeble-minded. It was simply that traditional schooling was not fulfilling. It failed to make the most of what any of those children could offer, because it underrated their capacities to learn for themsleves. The Power in Our Hands, p82.83
"An idea can turn to dust or magic, depending on the talent that rubs against it." Matsuo Basho (1644-1694)
Lecture by Seth Giddings on Digital and Gaming
25/11/2008 Lecture - Seth Giddings. Dept. of Culture, Media and Drama, UWE
sethgiggings@uwe.ac.uk www.badnewthings.co.uk
New addition of New Media out on 8th December
Play research group
Paly and Culture
Computer and Media play
Play across virtual and actual space
Johann Huizinga (1872 - 45) Homo Ludens: a study of the paly element in culture, London: Beacon Press
“Play is a uniquely adaptive act, not subordinate to some other adaptive act, but with a special function of its own in human experience.”
Play - separate in time and space - like holidays or festival days - spaces for play, like the tennis court, football field, draughts board. And time-scale - we know the rules, football starts and ends at the whistle, we know the rules - tightly defined.
All those childhood games were we spent more time arguing about the rules that we did playing the game - You’re Dead! - No I’m Not - Yes You Are, I shot you right behind the garage - Charlie Brown...
Play is a universal human expereince, simulating adult life through play and imaginagion
play - it’s free, voluntary (not forced) not ordinary, secluded and limited, allows for ‘different times’
child imagines - but is aware that it is not ‘real’
a duality of the real and the virtual - find these quotes, very similar to the suspension of belief when watching plays - the mimetic space - the quote from A Midsummer Nights Dream, and other Shakespeare plays -
“If we shadows have offended,
Think but this, and all is mended,
That you have but slumber'd here
While these visions did appear.
And this weak and idle theme,
No more yielding but a dream... Puck
I don’t want to play games - I want to create, as ever, sello-tape and card.
Games pushed the limits of computer technology
Hacks playing games with computers - like flash games and physics engines, playing with the technology initially in a very playful way, to see what it will do - to push the boundaries. Often the first games that are created are very little played, but much cited. Think now of the huge explosion in very silly games for the iPhone, like iPint and iFart, and the musical instruments - silly but none the less pushing the boundaries.
Games were the beginning of real time interaction with computers
‘Edutainment’ Kids probably uncomfortable with this. When do we stop leaning? at 3.45? or because the toy is not ‘educational?’
xbox 360 - now music, downloading films, email, sms, facebook etc.
‘microworld’
Monkeyball - gravity type game like pinball
Online fantasy games - everyday but separate from everyday, like soap opera, virtual, imaginative.
Snakes and Ladders - the Edwardian ‘moral’ board with soldier/bride/ladder drunk/prostitute/snake
Children just playing and enjoying.
Ethnographic research - children enjoying floor sized game - think of the projected labyrinth game at Zeum in SF
through this research Seth was showing that video game conventions were working their way into ordinary play.
Nintendo Wii - embodiment of play
Players learning from and adapting to the system (wii bowling example - which is nothing like real bowling physically)
Virtual gravity - thinking about film and CGI - the plane in the Bond film, climbing vertically, we still see Bond at the control, and then we see the plane, as if we were outside, to give context, going into a stall - same with shots of das boot - submarines through the gloom, with underwatery sort of sounds, or the boat in The Perfect Storm, seen from the minds eye - the imagination - but recreated by the computer.
Play linked to creativity - the sofa and the wheely chairs in the artroom. even the adults - transforming the chairs into go carts - playing racing games. Set up a stop frame animation.
IGL - interesting games lab - ‘Design and the Elastic Mind” Exhibition at the MOMA
I'm trying to tell you something about my life
maybe give me insight between black and white
and the best thing you've ever done for me
is to help me take my life less seriously
it's only life after all - Indigo Girls, Closer to Fine
Mediascape Conference, Belfast
1/12/2008 - Mscape Conferece, Belfast
Talk by Constance
Combinations of subjects - especially History
The power of sound - especially rich in history
The Titanic project in Belfast
- Research
Recording of Seagulls
Programming
The new beta includes sensors other than GPS - wifi, bluetooth - even a sensor that allows a device to know that another device is near.
Do interactive story as mediascape? based on database story idea - but the story is generated depending on where the pupils walk about - going into and out of regions - so the story has a physical beginning and end, but in between, develops depending on the route that you take - a bit like an interactive story, but the action is physical.
speakers - play files getting louder as you get towards them - these can obviously overlap
Draw someone’s attention to something - direct them with speakers - lead by the sound getting louder.
Will play .swf files - could use Crazytalk - students take photos that then speak
First image could show a map - as the first image - will also show where they are.
Invent story (phone story back in, or use voice recorder) depending on where they are - a tree enters your story,
a stone enters your story,
a stream enters your story,
a hill enters your story,
an old oak tree enters your story,
hit full stop after dragging script - gives other options. Can make hot spots on the screen to create alternate routes. Remembers where you are - create artwork - Richard Long type ‘art trail’ - a ‘viewer’ follows the art trail created by the artist using the gps - looking at the things that the artist has looked at.
Can create quizzes in flash or HTML - can log a path that people have taken (big brother)
5 e’s - explore
express
exchange
evaluate
exhibit
Mediascape and the Yeo Valley Farms education centre?
Futurelab create-a-scape website
Riot in Queens Square - getting the story depending on where you walk
Other sensors? heart rate monitor and pollution monitor
BBC mobile learning - Ghosts of Nendrum - finding ghost, listening to their story, then chosing the artifact that was connected with them - the quiz element.
Narizone and Skyhook - produce sensor that works with wifi - can tell where it is based on the wifi base stations relative strength
HTC - decent windows mobile devices - better than iPaq - but HP is also bringing out a new device in the near future.
will work on anything that is running windows mobile
Has built in 2D barcode reader as one of it’s sensors - useful for treasure hunt sort of things.
Microsoft story maker
http://www.microsoft.com/windowsxp/using/digitalphotography/PhotoStory/default.mspx
Outside learning
http://www.lotc.org.uk/
Frustrations of using Mscape -
GPS drifts
difficulty of working indoors as well as out
ipaq not really designed for this - it is primarily a PDA
screen not very bright
J and Lowe - framework (HP Singapore)
Alan Beecham - Education Bradford - moonwalk based on the school field - two way radio added (or mobile phone) He used wireless sync to email photos and recordings - back to a server, so that they could be placed on a map, using a bit of (PC only) software called Synchroneyes (more big brother...)
How about creating a game of snakes and ladders on the playground - gridded depending on how many steps you take - with instructions... you just stepped in some dog poo, go back twenty paces - find fifty p in the grass - go forward 20 steps. would be a bit like what’s the time mister wolf - would be very easy to create... great idea for a game, and it’s mine!
Priory - Jackie Mason - see on youtube - priory school using youtube to get information across to students
Bluetooth transmitting devices? have a look at easydevices.co.uk
QR codes - experimental release.
The guy from Copenhagen - involved in creating museum guides - email to see how he is getting on?
include an image of Queens Island - the enging of the industrial revolution - the birthplace of the Titanic - now being rebuilt as a creative and information centre - ditto with the centre of Sheffield, and Bristol docks - from site of the industrial might, to the heart of the knowledge based economy - in less than 100 years.
post secret - could be basis of an idea for @retexchange - building a site where children share stories and ideas - like the original postcard idea - but to create little stories - this could also link in with Sydney project.
Powerpoint as an interactive hypertext drawing programme...
‘’ only look for this
306 degree commission - convergent media - web, computer, camera, text
George Steiner - Grammas of Creation
geotagging with iphone
http://thomcochrane.wordpress.com/
Download Dice for the iPhone...
experiment with Flickr gallery, Geotagging, and emailing direct to Flickr - set up Flickr account.
Anne Friedberg - the Virtual Window http://thevirtualwindow.net/
Navizone - Skyhook - windows mobile devices
2d bar code reader sensors
Alex Fleetwood - Hide and Seek
Introduction to Developing Practice Module
17/2/2009 Developing Practice
The Sky Remains The Same - tried to take a niche market to a mass market - combining arg’s with geocaching and mscape - a project sponsored by HP. It failed to get a mass market... instead of pleasing all, it seemed to please few. The project was perhaps too ambitious.
Hazel Grain - Bristol based, very talented, resident at the pervasive media studio
Kate Modern - web series
Jo Reid - usability expert at HP (the lecture that I missed, which was on mscape, geocaching methodologies and iterative design) Paper for CHI (computer human interface) conference
Need to go back and look at this further - having missed the lecture.
Keeping a log of these sessions (this is it)
Research Frameworks - Methodology - a running journal of the seminars and the issues that come out of these - in relation to practical work. Methodology/preproduction/prototype/production - look at production methodologies for new media production
Book to look up - The Reflective Practioner - how professionals think in action - Donald A Schon
Doing and not thinking
Thinking on the doing
Reflection and Practice
Make a mark - and then know and argue why the mark was made
Technically supported studio work
Reflection - as important as the finished work
Tutorial, 24/2/2009
Look up Panopticon or maybe even Panopticon
ISEA - Ars Electronica - Transmedia three organisations for technology and the arts
research on seminars - addiciton - the nature of addiction and games
Duncan Speakman - sound artist who works in public places
to do with the experience of wearing headphones in the real world
objectification of experience
Putting on headphones and walking through physical environments - like my early morning walks - synchronistic
Sometimes guided walks - when you reach the tree, do this... power, like Simon Says - what are you thinking - do you lose sense of where you are? where are you? Time element.
Done with interviews - snippets of conversation, cut and paste - like James and Jamie’s piece.
Digital cut and paste with sound.
Narrative spoken from the first person
pervasive - you are in an environment - unlike online games that are immersive, this is semi-immersive
Layered experience, layered experience, like station piece - personal sound world
plug in and cut off
the sirens - leading sailors to crash on the rocks
Generative sound walk - a sound walk
Always Something Somewhere Else - try this in Sydney Gardens - very gentle, peaceful
Like ambient sound, or meditation
Never intended as an interactive piece
“invisible public art” - OK this it the tree - permanence of memory
Audio and smell, very deeply embedded
Sound and memories
Realtime audio processing
Headphones on tube - talking about the other people on the tube - but like mentally undressing them - telling you things about them - like the Simon song ‘America’
Work on the idea of stories behind the litter - who dropped this - getting into other peoples lives, other peoples experience
sharing a secret space - worked with two people
like some TV presenter getting info through earpiece
Sounds from above the ground
Taking a group out for an audio expereince
flimic sound effect
voyuerism - walking through memories - voiceover and narative
Recording the trains - or a steam train
The audience as performer - but keeping it secret, isolated
Marshall McLuhan - warm and chilly spaces - headphones - warm up your personal space, but cool down your social space
Songs in my head that match what I am thinking and feeling
Audio as performance
sell a ticket to experience life!
tarmac on road - just layed - after rain steam. add sound track
like Woody Allen - talking to camera, or brining in an artist
like gallery experience - paintings talking
acoustic ecology
what is a sound mark? How does sound effect us?
separation on the tube
At school the management have banned ipods
Sharing - ghetto blaster on shoulder
Beethoven and deafness
My morning walks - with or without headphones - dog and gun
Sounds that I can’t hear, but teenagers can
What maps onto a city?
process lead works/walks
Richard Long - guided by the drift of clouds - the direction of the wind
Emotional response
emotional landscape
Tintin and Yakety Axe
Logging where you have been - Nokia Vine
ambient sounds - not nice sounds
ghost effect of video - magritte - line up device with real landscape
Beatles using local sound in music - Pink Floyd
Messages on T shirts - also Magritte like - this is not a pipe
Audio Walks - getting around the brief glance of the gallery - gallery that has just a few labels
Hearing the sound of a pilot dying, the sailor drowning - over the radio - 4th July and Cruel Sea
Sound pipes - sound amplification - whispering gallery
Tin and String
having a conversation on a telephone
Framing a life expereince
Sound framed by headphones and recording
series of vignette, edges fade away - like an old photo
pieces in a public space
Public / private space
headphones that play a constant stream of abuse - Tourettephones - even just a button that says fuck off
affirmations
sounds like thoughts in the head
the sound of fire - the New Zealand experience
burps and farts
The time based thing - giving it time, which means recommendation?
very author led
walking through the museum - steps of gravel, steps, swishing through water
not in the gallery, or a cinema, or theatre - out in the real world - the public spaces
street theatre
Carnival
real time simulator
as a child I dragged a stick along a beach - a Richard Long
Meeting with the Education Staff, Holburne Museum
Meeting with Education Staff, Holburne Muesum, Bath
Cleo Witt, Emma Finch.
Suggestion for summer project with 15 - 17 year olds in need of mentoring - in danger of exclusion. Two organisations, Compass and Mentoring Plus
Young Roots - may provide a pot of money for this project
Base around a narrative in the gardens - what happens in the gardens, how are the gardens used?
Create a fairly straight mediascape - learn about what is possible - based on audio created and found by students.
mediascape to be unleashed on the public in August - hire or borrow ipaqs?
End up with a hoarding explaining the project - maybe a screen showing photographs
Using mobile phones - getting people to phone back in
Playing sounds back
Session of the practicalities of creating mediascape
install.net and flash mobile player for ipaq - over write the existing version of mscape with the beta
Look at David Smith’s mediascapes in Victoria Park
Region move to me - Jo Reid - solves the problem with region shift
look at the Experience Design Guidelines
- look at other mscapes - click on the mscape in the library and open in editor to see how it has been built - it is encouraged that new scapes be plagiarised from existing work
images/video - flash - flv. + swf in flash player 7 or earlier
install Adobe mobile flash player
image 320 x 240 @ 72 dpi
pictures with higher contrast work best - black and white works well
test on device central?
under the jumper for contrast
22khz sound samples - mp3 - 96kbs constant bit rate
could be better sound quality, but these settings are the HP recommended and will keep file size down.
Flash - needs to be kept simple
Map downloading service
or use a programme called ‘map aligner’ - keep map to 600 x 600 pixels
boundary walk to set points on map - so this in order (clockwise?)
conditions make a difference - a clear sky makes a difference
all done with right click of the mouse - needs a two button mouse
show map with pins - will show where things are
look at Teri Rueb mscape
Tutorial, 3/3/09
Digital / community arts
Education - my intervention as an educator
Joe Lambert - digital storytelling and life stories
Joe Lambert’s blog
liminal/liminality - Susan Broadhurst - the space between real and not
not just looking at the work, but at the pedology - my part in it, what I am doing, as a pedologist, an educator
lycanthropy - werewolfism
Bob Hughes - Dust or Magic - narrative or magic
audience response defines what the story teller is telling - the length and detail - so to an extent this is what interactive is - giving the audience the ability fo go into the narrative in as much detail as they want to
opening scene of steamed up window of car - in a car wash - end with the wipers
Swiss guy - you tube - spacial montage - Manovish - soft cinema
Seminar - Thought Den and Mobile Pie
Thought Den - Ben and Dan
Mobile Pie - Richard Wilson and Tom Dowding
Thought Den
bit of this and bit of that - website design and digital communication
Happy Packages - everyone has a phone - social networking is very popular - does this have commercial potential?
contextually relevant packages delivered to your phone or mobile device - sitting in a cafe and getting a story written by someone who had frequented the cafe, or a ilm delivered to a bust stop as you wait for a bus
based on SMS
happy fountains - trying to make you happy at a location, could be specific to the location - based on bluetooth
reconnect where you are with what you are getting
mobile vouchers - orange Wednesdays, as you are passing a cafe you get an SMS giving you a voucher for a free coffee
but bluetooth is flakey - bluetooth is an Anglicisation of King Harald of Norway and Denmark who united Scandinavian tribes
but like the iphone app - you subscribe to it, buy into it.
looking at social networking - subjective data
mapping social locations / connections
happy packages - based on iphone - mapping social locations - various types of content - fun, enjoyable
social network controlled stuff
Mobile Pie - Tom Bennett
coloursplash - phone app - and by the same company, juxtaposer
ifart - bringing in 10’s of 1000’s of £ a day
Apple take 30% cut, rest goes to developer
ocarina - utube video
games - compared to psp
apps/tools
calculator etc
GPS stuff
‘show of’ apps
impulse buys
the ipint - little toys - fortunes being made
apple controls what is up - no adult content - Google app store on the Android system - quality is a lot lower, no restrictions
pay $100 licence per year, Android is $25
The long tail in media - walled garden has a quality control
app stores have spread - ove (Nokia) Blackberry
will the operators go down?
future gazing - better organisation?
another app - Art
open source crowd really don’t like Apples control
Phones connected to projectors? digital ink newspapers?
android - fish droplets
rental system?
subscription service
premium service
radio programme on sleeve notes - new bands creating apps
Tom Bennett - works with Mobile Pie, creative historical based mscape content for the national trust etc.
phone gap - html wrapper code in java and html
Gaming
Electronic Book Revies - on line
Ludologist - games theroy
Espeth AArdseth
narrative, games and new media
games in an educational setting - games in a serious context
paly games to understand others - expereince - playing driver/soldier
IEEE vs games ’09 serious games and virtual worlds march 23-24
second life
Adventure Rock - 8 types of players -
explorers
self stampers
social climbers
fighters
collectors
power users - know it all
life system builders
nurturers
Sara Diamond one step forward
Electronic intifada - very biased view, east meets west
Joe Lambert - new website for digital story telling
Azur and Asmar - the princess Quest
Apple Mobile Event
Mobility in Ed
Gorden Shukwit - Director IT and Learning at Apple
Mike Mann - director Ed UK and Ireland - taken over from John Botham
Mobile - fits in your pocket
Portable - doesn’t fit in your pocket
once we see things in one way, it is very difficult to see them in another way - the child’s eye view, a fresh eye
could work as row of houses for art project - see it or not see it - negative/positive
everyone can become a publisher, so how is content verified
digital context - distant is not distance - can not control content
how to organise content - downloading loads of stuff
classify stuff that is downloaded - scott ohio
technology adoption cycle, Rubin Pentadera, Main
early childhood - mimic
substitution - technology acts as a direct tool substitute, with no functional improvement
like word to paper - paper has inherent ease of use, we can hand out bits of paper
standard digital alternative - very easy to duplicate
substitute - take something in the real analogue world and take it into the digital realm - in industry, this is to identify function, and then automate
Individual learning plans - each person learns differently at their own pace and on different things
real and substitute for real - where was I seeing this? tennis racket? on poster
technology has a wow factor - when applied it becomes much more difficult
how do I augment the technology
what can I do that I could not do before
enthusiasm on the X axis, time on the Y and a line like a snake
Technology Adobption Life Cycle
substitution - tech acts as a direct tool substitute with no functional improvement
augmentation - tech acts as a direct tool substitute, with functional improvement
modification - technology allows for significant task redesign
redefinition - tech allows for the creation of new tasks, previously inconceivable
reading book
screen
the biggest thing on the word processor was the spellcheck - dictionaries are everywhere
new ipod has screen reader voice over -
zoom in to focus on a particular bit of the screen
business productivity model -
monetary or revenue driven
cost reduction (productivity)
highly restrictive
software solutions are functional
network centric
total cost of ownership
learning model
knowledge creation and dissemination
creative exploration
collaborative, interactive and ad hoc
software solutions are expensive
user/student centric
total opportunity of ownership
productivity vs learning
schools have to deliver both - buy server space, memory, use servers for both uses
using screen sharing to see the process - see what students are doing - the working out - screen capture
mobile devices designed around the concept of Me - personal devices
mobile devices are beyond the cart full of laptops
the iphone is a personal device
A digital learning enviroment
Access Create Distribute
Laptop, desktop, network etc is Us - iphone is Me
enterprise programme for the iphone - create an app for the iphone - does not use itunes - send url and app can be downloaded to iphone and touch
look at this - how do we create apps for enterprise programme?
digital certificates
url is consistent - this is where it is at
updating apps - push
international schools may be very nomadic
certificates or identity - anyone can download the app, Apple will deliver for free, but only people with service/identity can use app
behaviour that it influenced by technology, but does not manage behaviour - lift example
acceptable use policy - how is this enforced?
cat and mouse - technologies that prevent people doing something - but they get around it
audit procedure, not filters - tech won’t work - young folk will work around it - so audit - watch - don’t play cat and mouse - audit is key
social behaviour - Colditz
don’t rely on computers being locked down
see if students can break into database
use behaviour and social network to ensure standardised and normalised environment
microsoft exchange activesync support
not laptops for every member of staff - iphones! iphone - built in VPN client
smtp - simple mail transport protocol
mobile devices in school - use over summer, then log in on first day to receive services
iphone configuration utility
bunch of touch’s in school - use device configuration to update all - use these to register etc - sims on ipod touch?
Bretford mobile cart - for charging and sync
Get everyone talking together
wiki app
but our school still bans ipods in school...
Content
world wiki
mit mobile web
anatomy on the phone
iplayer for ipod
itunes u store - can set preference
K12 - find education providers - right click, double click to copy itunes store url
evaluation for distance learning and elearning - book by Valerie Rune and Bruno D Zumbo
the home access initiative
sandbox model - sandpit
icube/arduino - programmable robotics
Lesson with Year 9
Intro - what is Mediascape -
pervasive media - GPS + maps and events
creating scope
example - around school grounds -
folk waiting for French lesson
gardens
thoughts on bench
show slideshow - talk about Holburne - railway, canal, park, benches, trees
talk about feelings - identity, narrative and story, looking away, framing, window, selection
project on character and feeling, digital stories, emotive, pensive
two lessons in photoshop portraits - cut and paste
two lessons on mediascape around school - done on maps - create sound files and photos - different groups doing different recordings - downloading recordings
look at calendar and plan
two weeks in Bath? running up to half term
windows and journeys, two people in a photo
2nd session on the practicalities of Mscape
google maps - find map, 600 x 600 @ 72 dpi
plug in ipaq - ignore activesync
create map for ipaq - with activesync you can navigate the ipaq, drag and drop - make sure it is at the top of directory tree
maplib maker
open map aligner and load map - set gps
in open - not near trees - set points in logical order - stand still while points are adjusted
walk around the whole site - the more points the better. Copy to hard drive
need both jpeg map and MAD (map aligned data) - then create map.lib - in mscape maker import map
right button click on Audio etc. to bring in files - 96 kbs mpeg files pics 320 X 240 jpegs
save mediascape - key words for description
onloaded - add full stop and choose (show for example)
polygon reagion - make sure you exit
click on audio - onstarted - onfinish
hotspots on images
Tutorial
Read criteria! especially point 3 - prototyping and articulating, testing, suggesting alternatives
iteration (a procedure in which repetition of a sequence of operations yields results successively closer to a desired result)
Brainstorming session - write up today’s lesson, create lesson plans
identity - angst
Seminar on Games
Helen Kennedy - Play Research Group - UWE
“Ludaesthetic Pleasures and New Technologies”
comparison between games play and the musician playing Bach or Chopin
do you master the game - or does the game master you?
powerup.motime.com
Seth Giddings
Terry Eagleton - The Ideology of the Aesthetic
Kinaesthesia - disconnection from bodies - like car driving
games players - often very static when they play
games palying and phenomenology - kinaesthetic experience - virtual and real
the erotic in game play
Patrick Crogan - wii mobile convergence
atheletisism - tapping into cyber sports, convergence, performance monitoring etc.
all the bits that you can plug the wii in to, like boards, steering wheel, crossbow
wii hits a bigger demographic - occupying the domestic space of the living room - unlike the console in the bedroom - has to be active, theatricalises the home - like twister
Johnny Chung-Lee wii hacks - instant whiteboards!
wii - becoming controller for car, becoming car - becoming embodyment, fly by wire - fly by wii
my body pressing the breaks and steering - steering with my body
Steiger - digital grammar - grammar of movement - how we talk with our bodies - like a conductor
Our first sense of touch and hearing - in the womb - our first sense is hearing - through life our primary sense is sight - but sight is brain based - not objective
the sense of smell is very evocative
Simon Games
Vimeo - social games, street games, mole games, wide games
Simon Evens and Simon
comfort in Union Square
Moosehunt - GPS phone sending the moose’s location to google maps - players then had to hunt the moose and ‘shoot’ it with a mobile phone camera, uploading the photo as proof - game played in Glouc, but mapped on Alaska
Engagement is very strong with certain groups of players. Anyone with a camera phone can play this.
Hunting the bowler hat - like tag game. Hat is equipped with a GPS device, uploaded to a website - twitter feed as well.
If you find the person wearing the hat - “excuse me I do believe you a have my hat” - take photo in hat and upload
electronic games based on hide and seek, info in hat, when you put the hat on the timer starts - the winner is the one who wears the hat longest
Panopticon - watching and being watched
hide and seek - but you can always be seen
Played in New York city
The word ‘cheat’ where did it come from?
facebook is a sort of game - people passing stuff back and forth
hitchhiking story telling
building a system where games can be played with a combination of twitter, sms, email, facebook, flickr etc.
Games - a bit like cruisewatch experience
In terms of Sydney Gardens - hide and seek game? teams?
peer to peer - not the tech, but person to person
120 - lose ability to know more that this - is this true?
no social cohesion above 500
people tend to trust peers rather than authority
Tutorial
artatsidcot.asteraweb.co.uk/twitter
very interesting that Phil and I might be producing the same product (mediascape) from the same files - so to compare and contrast
Patchwork quilt montage
filling the space - the audio experience
like walking through a jungle of memories at night - heightened senses
Imaginary museum project - T Jebbe Van Tijen
Chris Hales - Jinxed
interactive work, very creative, used to work at UWE
Judith - Jestural interface - voices from the blue nile
strangers to ourselves
nation without nationalism - books on national identity
Puppet Motel - CD rom
Go into the attic and lookg out photos of old school work - take up to school
Tim Ingold - walking and lines
Judith Aston
Judith
Beyond Text bid
looking to at the place between the written word and media - producing scholarly discourse
Making and unmaking - prodcuing
play and iteration - loss and preservation
online dynamic media
transmission of memory - written, photography, aural, performance etc.
New interfaces - new ways of presenting history - fits in really well with my Sydney Garden project, working with memory and with aural history
Fluid interfaces
fluid interfaces group - look on line
Jeff Han “Unveiling the genious of the multi-touch interface design’ - on Ted
and unveiling the ”sixth sense”
wearable tech - Patttie Maes and Pranav Mistry
Microsoft - ipod like but table size
portable data divice - ‘touchy feely’ interfaces
Photosynth
Digitally expanded film making
Lev Manovich - spatial montage
Judith’s website - like my ideas with mediscape - memoris that you can listen to, or skip over
teaching history through walk - student choice, fun, also creating the work
Interview with Simon Games
Wild Key GPS?
Ludocity.org - street/social games
use very simple technology to play games
iglab.igfest.org - record games and write up + images
SMS texts? need to keep an eye on cost
shout 60200 + Key - cost £50 a year - means 1 text can be sent to many phones - or from any phone to any phone - or from one phone to any phone
itaggcom - shared shout code
Or Skype? need to consider cost
or Twitter?
asset tracker - anti theft devices
easydevices.co.uk
geoblogging on iPhone
flickr - geoblogging or iPhone app?
dataphones - or vodaphone to twitter - borrow phones?
playing very simple game to start with - there may be something on Mscape that will work
or just use mobile technology
device might know when another device is near
- Like tag - but not actually touching
Seminar - A Few Problems with Pervasive Games
Dan Dixon - A Few Problems with Pervasive Games
Dan - worked for BBC and with communities and social networks
Prezi.com - on line slide show - great software for zooming in and out
www.pervasivegaming.org
the magic circle - outside life, fixed rules, no gain - as with football, clear beginning and end and clear structure
Kate Salen and Eric Zimmerman - Rules of Play
Huzinga - Homoludens
creates social groups
Definition of pervasive games
Markus Montola - “Exploring the edge of the magic circle
ARG’s like ‘The AI Game” or ‘I Love Bees”
The Magic Circle of games
working with folk who are playing, and those who are not - passers by
Jane McGonigal - Ubicomp games
‘research prototypes that advance the scientific agenda of ubiquitous computer research through game design”
Pervasive games
“Performance based interventions that use game imagery to disrupt normative conventions of public and private technologies”
Ubiquitous Computing
‘Commercial entertainment projects that replicate interactive affordances of video and computer games in real worlds”
For Sydney Garden - click on image and get enlargment -get chains of hot spots
I Love Bees - seeded on the internet, based through telephones / payphones throughout the states
Halo 2 back story - financed by Mircrosoft
‘Can you see me now?’ Balst Theroy
Momemntum Prosopopeia
Pervasive live action role play
250 million games consuls - 100 million games in this year alone - millions of people playing games on iPhone, xbox etc.
But very few people playing pervasive games
Semiotics - semantics - syntactics - pragmatics
Representation - signs, context, signified, interpretation
Games have representation
Narratology vs Ludology
Clear semiotics - clear structure, especially with elements of replay
Pervasive games tent to be ambiguous
pervasive games sitting in area of games as art - with happenings as a root
Harold Garfinkle - social breaches
breaking societies rules - physical breaches, breaks in the temporal and physical
breaking out of the social order - or indeed, in relation to Sydney Gardens, using games to create social coheasion
Wearing hats in school - and the pedology of the sofa
Teacher not understanding group walking around school
experience designer
television - watching a film through because it is on, not finding the time to actually watch a film.
Futurelab conference
thoughts on the train - lot of what I am doing is based on futurelab research - get quotes - relaxed learning, inside out learning, push technology - pull learning, or draw learning - start with this quote
What are they learning? mixed community, evenings, weekends, out of school - all the things that I believe in, the hidden curriculum
Project is only a trial - taking me out of my comfort zone — working with PC based kit and challenged youngsters
seeing how it feels for other teachers, working with technology that they are not used to, pushing the boundaries — leaping into the void
Mostly having fun
A pen that records what you write and turns it into text?
Beyond Current Horizons
What is futures work?
possible — probable — preferable
futures-not predictions
lots of institutions looking at futures — government, MOD, business, CIA - but education does not really feature
“I want more interactive interactive whiteboards’ — depressing quote taken when asking about futures in schools
Technological determination — the future = new technologies
tech doesn’t fall from the sky — we shape it
In education — the media is changing, but is the content?
Is employment the primary purpose of education? Or exam success? Statistics? League tables? How do we measure individual or institutional success?
creative, socially comfortable, fit for the world, flourishing
fun... someone who can collaborate, listen, read, find things out, have an awareness of network
We need futures for education
slaughter
“It is a matter of great fascination to me that Western industrial cultures have been obsessed with
building the future through the development and application of ever-more powerful technologies
yet, on the whole, they have missed the human and cultural significance of the futures. Hence, they
continue to stagger myopically along without the many powerful insights available through
disciplined futures studies.” taken from the above, 30/5/059
“ The rhetoric of education...
need to look at the 100th monkey — the scientific name for this?
using brain waves like a joy stick — to control, a little phone vibrators built into clothes and attached to sensors, useful for the blind?
notions of “knowledge economy” inappropriate (lander)
importance of understanding community (Riley, Nash, Holt)
millionfutures.org.uk - wish website - wishes for the future - nice looking website, but also great for research
powerleague.org.uk - can be used in schools to develop debate - maybe good for IB?
www.visionmapper.org.uk - a tool for long term planning and strategy
Not to predict particular gadgets, but to look for general tendencies that will be likely to inform and shape context
inforamation landscape - data - deeper, denser, more diverce
‘Know more stuff about more stuff”
gather , store, use, share more data about more of our world than at present
what will happen as the digital natives grow up?
adult/child relationships changing
over 50% of the population will be over 50 by 2030
healthy old / unhealthy old
information not tied to institution - blurring line between work and leisure
working life may be longer
public / private roles merging
thrust towards mobile and locative based - geography/location becoming more rather than less important - where you are - what opportunities you have may depend more on where you are
recognising how we work with machine intellegence - statistical information - ‘if you like this you will also like...”
machines taking over human stuff - but not in the robotic sence
new ‘intelligent’ search engine wolfram
socio/technological scenario “networks change the nature of knowledge”
individual no longer sovereign
from individual to collective
role of social networks amplified
pervasive technologies cognitive enhancement distributed intelligence
social -
networks will become more important in filtering and managing data
end of industrialised model of the ‘educational institution’
home education ‘3rd party’ learning exchanges
open access to material
blurring of education/professional/personal
demographic - getting older
intergenerational and lifelong learning - work/play
Is the knowledge community a true picture?
polarisation and inequalities
global competition for knowledge elite
recognition for informal workers - roles? caring?
Richard Sandford and Mary Ulicsak www.beyondcurrenthorizons.org.uk
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Tim Rudd
Children are listened to and then ignored...
BCH research
learning spaces for the future?
research and development - create-a-scape
fountineers
publications - what if
The pedagogy of the hat and the sofa
the teacher who mistook his cane for a snake - hat for a cake
vision mapper tool - learning spaces cards - school power league
pre engagement / visioning workshops
The bit of glass I lent against the beans to prevent them from wind damage blew down and shattered at 2.00am I woke, could not sleep, got up at 3.00 to work
that bit of glass was from a 1970’s school language lab - lots of money on infrastructure - just how much use didi it get?
how do you know how to get to the pupil question why do I have to know this?
transmission mode
design for now - or for the future?
risk averse system - dead poets society syndrome?
if we work to the metrics we design to them too
the structuring effects of structure
protection of professional identities, specialism and practice
systematic transformation
model new practices through co - design approaches
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Frank Locker
Transforming Learning Spaces: Thinking Beyond the Classroom
real issues have to do with social dynamic of school, not technology
engaged critical thinkng, creative, collaborative, active and applies relevant out of school sharing resources personalised constructivist make learning visible
constructing - not filling
Teacher is guide, teachers collaborate and work in teams, learning is cooperative, relevant, problem based / project based with authentic evaluation
notschool.org.uk
learning is a social experience - building relationships, small schools small learning communities within big schools - the magic of 150 - 150 is about the biggest group that we can cope with
met school, providence, RI
entire curriculum wrapped around the individual interests of the students
only work in school three days a week
very successful model
http://www.bigpicture.org/
tinkering becomes thinkering becomes thinking
QR? room - science at one end and arts at the other - a lot of learning just has to do with doing stuff
If you want an innovative school - start a new one!
maine learning research
all project based with teachers cooperating - based on interests of the pupils
pupils just at work - engaged - no need to police - pupils want to be there
problems - materials, clear up - rest of school
gallery spaces as teaching spaces
teachers working in teams - know the students better, know the parents better - talk about the students, rather than the subject
The hope index - how a child feels about themselves
Minnesota New County School
taking students out - what are we worried about? maths teacher sending them back in
critical skills programme
coalition of e-central schools
puritanical measurement system - afraid to think outside the box
model is primary school type model
everyone is an expert on school - because everyone went to school
will schools in lower socio - economic settings be more alternative than in the higher - parents in the higher bracket were successful in school themselves
the ‘better’ might be the creative, dyslexic, troubled - like monkton
relationships - embraced and comfortable - tight shoes and uniform as opposed to sandals and tee shirt
Frogsong - example of communal living
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Beyond Current Horizons
Carey Jewitt and Nick Lee
tech, knowledge, creativity and communication
london knowledge lab - exploring the future of learning with digital technologies
multinational companies - companies that follow the sun - projects that can only come about through collaboration
haptic technologies
childhhood - bio-politicsand human futures - Gaia’s revenge v De Grey - live for 1000 years
mosquito device - music on tubes - turned on it’s head with mosquito ring tone - alerts students to texts in class without teacher being able to hear
the symbolic power of the titanic - heading towards the 100th anniversary
gravitational pull of the distopia
ready to learn - like a meerkat
also dependent on the time of the day and the time of the week - and the weather
a child still has to ask me if the can pee, or take a drink, and use my formal title... so they can get out of the classroom - is this success?
natural light in the room - instant no brainer - improves learning (french rooms?)
adults wiggle every hour
teenagers wiggle every half hour
children wiggle every five minutes
grouping students by age eases broadcasting
magic of grouping students of different ages empowers peer to peer learning
freeze frame technique - have pupils enact a scene - students have to say what person was feeling and thinking at the time
peer to peer leaning - you learn best when you are teaching
what was your most powerful learning experience? - often not in school, often the risks were high
factoids
emoticons
you can handle more students on a per teacher basis if you co teach/group teach
8 different intelligence’s - Dr Howard Gardener
Linguistic intelligence ("word smart"):
Logical-mathematical intelligence ("number/reasoning smart")
Spatial intelligence ("picture smart")
Bodily-Kinesthetic intelligence ("body smart")
Musical intelligence ("music smart")
Interpersonal intelligence ("people smart")
Intrapersonal intelligence ("self smart")
Naturalist intelligence ("nature smart")
we teach to tests - within a ruberic - the Branston pickle...
iterativenarrativehapticrubrikofpedagogicludology
default to the industrial model - the devil that we know - Ben and the art room example - fearful of what?
learning emotional things - learning physical things
a chill out zone
co-design with pedogogists and children
people who stroll about on the phone
a memory about making a sailing boat from an old violin case, and sailing it on the White Stone Pond
Silver Project - Bridgeman Art Library focus group
Silver: Semantic Interactive Learning Visualisation Environment Research
focus group two
user generated content - BAL content
look at Animish - look at art@sidcot - downloading fonts
voiceovers? do this on mouseover?
mouseover to display video - click for full screen
like the tooltip / mouseover
don’t really like the breadcrumbtrail
could the drag and drop be random rather than grid - might give a scale from good to bad
+ a rank order
with the exploring - I think I would add a mouseover on the hotspot and a click close rather than a X
textured backgrounds? mataphor - paper, photo, album
quite like colour
look at kid popular interfaces - must not look like languages / history text book.. bad association - youtube/bebo much better association
not keen on gold buttons
like the building sorter, a bit like futurelab, spacing of lettering and font
like the separation - lib on one side - like side bar in website - use colour for this separation
make comment box bigger? don’t like the blue - ‘done’ button bottom right? keep in same place on every screen
like the tagging - magic
output? assessment?
- these are the buildings you choose - these are your comments - capture the journey? add your comment to the photo?
controlled assessment task?
over laps - venn diagram
links - spider diagram
visualisations with data
have the environmentalist/entreprenure/communityworker etc. real interviews - people who have done the exercise - real people - with their real reasons
dragging about - the tactile nature of the interface
working in pairs - or in group - data from whole group
quizz - strongly agree/disagree slider
zooms - 3Dishness rather than flat/page based
actually rank - put stuff in order of importance
‘wishes for the future’
‘powerleague’
‘hive mind’
uploading photos - chosing best photos - upload three of the best, tag as to why
students wanting to take photos and upload - audio too - ipod app
churchillspeeches.com - we shall fight on the beeches
www.magicstudio.com