This is
the information that was included in the brochures for the
Bett show 2008
Exploring
and Exploiting Digital Media in Art and Design Education
This
seminar aims to introduce teachers to the potential of
digital media in art education through a collage of
examplar material that encompasses digital
Image-manipulation, animation, film making, web design and
interactive multimedia, from classroom projects with
younger years, to individual A level work created by
students who have gone on to study and practice digital art
and design at degree level and as a profession. The session
will end with a glimpse at current developments such as the
use of mobile devices, blogging, vlogging, vle’s web 2.0
and the potential significance of Bebo.
Artists
have always experimented with the latest technology - the
lens, the press, photosensitive silver salts, magnetic
tape, plastics – the students we now teach have grown up
with computers, accepting digital technology as naturally
as previous generations assimilated and accepted the
television, the telephone, the camera, the printing press…
Everywhere we look there is evidence of computers being
used to generate the visual material around us. The power
of digital technology to facilitate communication is
revolutionary. The computer may already be as much a part
of the Art department as it has become a part of the
workplace and the home.
Computers will not replace traditional artistic skills nor
replace the tactile experience of working directly with
materials, but the whole range of digital technology is a
powerful addition to traditional tools and skills, both in
the creative process and in the process of communication.
Art teachers need to understand the fundamental aims of
teaching Art, and be a part of the process of assimilating
emerging technologies in the light of these aims.
Digital
technology is a very powerful tool for communication. Art
has always been about communication.
Many art teachers turn their noses up at the prospect of
computers in the artroom, not considering them to be 'hands
on', 'tactile' 'real'.
Digital technology will not replace the pencil, paintbrush,
scissors, plaster clay or stone, nor any of the other
materials or processes that we use, from darkroom to
happening, but it is a very powerful addition to these
tools and materials.
Students should have as wide a range of experiences in the
art room as possible, from working clay, to groups devising
short films, from life drawing to the creation of computer
games and virtual three dimensional worlds.
Ross
is head of Art at Sidcot, a small independent school in
Somerset.
Sidcot is a Quaker school, part day, part boarding, part
international, with pupils ranging in age from 3 to 18.
With a background in fine art and printmaking, Ross became
interested in the potential of digital technology in the
art room from the late 80's and has pursued this interest
though it’s rapid and remarkable development.
From animations in ‘Deluxe Paint’ on a floppy-booted Amiga
500 to machines with quadruple dual core processors and
multiple gigabytes of ram which enable real-time video
editing, interactive multimedia presentations and 3D
modeling on industry standard software, Ross has been
consistently exploring, exploiting and integrating this
emerging technology into his teaching, department, and
school.
Ross has played a key role in the development of an ongoing
Hewlett Packard sponsored initiative called art exchange,
the intention of which is to explore the use of digital
technology through a sharing of creativity, “ using art as
the language of communication, digital technology as the
means, and the internet as the medium.” The project has
already involved students and teachers from half a dozen
European countries, and it is hoped that it will extent to
schools across the globe in the near future.
Ross is an Apple Distinguished Educator and Adobe Education
Leader, and has published an interactive CD Rom on digital
media in the art room. He has also been in increasing
demand to share his experience and expertise at
conferences, seminars, and training sessions
Ross
participated in ‘Creating Spaces’; the Arts Council
research project on the use of digital media in schools, he
was involved in the Becta awards as both short-listed
contender and adjudicator, and he has presented at the Bett
show for both Adobe and Apple as well as giving seminars on
the Art Exchange project.