Early Morning Dog Walk 14th April 2008

Recording 14408

Transcription:

back to the question of what my research actually is or what my practice is more if my practice is as an art teacher specialising in digital looking at drag and drop and looking at website design then who are the practitioners are those my Apple and Adobe colleagues I can't really pick anyone out in particular who would be a role model for that an awful lot of the research that I do is serendipitous done on word of mouth finding things people sending me interesting things over the internet stumble upon that sort of stuff so there is no particular practitioner especially as it is sort of cutting edge and I don't really know who I could look at but i am going back to the practitioners who inform this practice which is why I have been looking at the collage artists rather than digital and maybe the dada as well to an extent and particularly film - looking at film. So that is what is happening there. And if the practice is my own practice that is something totally different and I am really in relation to this MA there is a little bit of a mixture of the two because I am wanting to be producing my own art work through it as well with my teaching has always been my artwork always been my creativity working through other working through my students so in terms of research I could put one or two artists in there who are actually working on web design now Hamilton I suppose would be one I can't think, Caplin I have already added to my list so if the criteria to do with new media it makes it makes it interesting how these artists relate to new media, the artists that I have chosen, where the root is, there is an awful lot more research in there that I need to be doing looking at these artists and how they relate, how the fit the criteria but new media is what I am doing that's my practice in relation to this MA so maybe I should add some graphic designers in there I have got Werkmann but there should perhaps be some others more traditional graphic designers in relation to the screen and what I was saying to Tim yesterday about what i am doing the screen is a two dimensional surface and to begin with computers were very flat just text on a screen and to begin with the graphics the operating systems were very very flat and they have gradually become more three dimensional or to represent the three dimensions through the metaphor of desktop and that sort of stuff so the metaphors are three dimensional if you like or real metaphorical real but so that's one dimension when you look into the screen but there is the other dimension that is the dimension of time if you are looking at media like film that operates over a time line and you have the possibility of combining the depth if you like the representation of the real with the representation of time that is not real time in that you can jump to any point in it so it is almost like it is a representation of time with a computer that you can include as well as looking at things in real time if you are using a computer to do things in real time like watching a film or watching telly it is not a different medium but if you are using it to create that or generate that time line like in a game and jump from one place to another put things together then it becomes a representation in a very similar way I think my thinking is a bit muddled around this I shall need some more clarity on it but certainly looking at the way it has evolved from a typewriter to a multi media machine and through lots of metaphorical stuff that goes on the screen the representation that is a place that I am particularly interested in researching which I guess is why I continue to look a the likes of Brenda Laurel and continuing my research from last term, it would be crazy to stop really because that is what it is that I am doing